Capcom’s DmC: Devil May Cry PS3 review


This week brings a Ninja Theory-developed reboot of Capcom’s Devil May Cry series to retailers worldwide

Buy DmC: Devil May Cry PS3 (PlayStation 3) Game here

DmC: Devil May Cry Game Details

  • Release Date 1/14/2013
  • Publisher  Capcom
  • Platform PS3
  • Genre Action Adventure
  • Number of Players 1
  • Online Enabled Yes

Blood and Gore, Drug Reference, Intense Violence, Nudity, Strong Language, Sexual Content

Bottom LineDmC: Devil May Cry is an amazing reboot for the DMC series, offering the same action-packed combat that fans love in a more modern setting.Opting for an angst-filled, emo-punk Dante instead of the classic dark-gothic Dante, Capcom’s new game reboots the venerable Devil May Cry franchise and tackles a different side of the demon-angel hybrid than we’ve seen before. He’s funny, slick, powerful, and rather carefree about everything but his mission to stop a deranged psychopath from taking over the world. You know, the small stuff.


  • The stylish combo-driven combat
  • The top-notch level design
  • Finding collectibles and testing your mettle in challenge missions


  • The lack of enemy variety
  • Imaginative bosses don’t test your skill
  • Lackluster story feels like a missed opportunity

Dante’s back and, thankfully for us, he’s at his best. When we first meet him, it’s clear that he’s not the same Dante we’ve seen in previous releases. He’s less of a gothic demon hunter and more of a hard partier, the kind that all the ladies dig (as the game continually points outs.) He has this way about him that screams confidence, one that carries over into his unique style of combat.

Change can be scary. When Ninja Theory’s DmC was announced, many feared it would be an insult to Capcom’s sacred hack and slash franchise. But it isn’t. DmC is a fantastic action game, featuring intelligent combo-centric combat and creative world and boss designs.

This reimagining of Dante’s origin story is set in an alternate timeline, where the Son of Sparda is just as self-assured as ever–even if he relies a bit more on salty smack talking. Yes, he’s likable, and no, his updated vocabulary doesn’t just include F-bombs. Dante’s witty, cocky, and surprisingly mellow through most of the game’s nine-hour campaign.

While DmC’s story falls short, the combat excels, rivaling the best that the action genre has to offer. Each tool in Dante’s vast arsenal comes with a staggering number of ground and air-based combos, which you’ll unlock with greater frequency because separate resources are used for purchasing new abilities versus items.

Still, balletic combos are only as interesting as the enemies you use them on, and while DmC has some slick demons to slay, you’ll encounter most of them within the first half of the game.

DmC’s boss fights have the opposite problem: The gargantuan battles are impressive to behold, and many bosses have some of the most unique designs we’ve seen in years.

The biggest change to the series, however, is in Ninja Theory’s Limbo City setting, a parallel universe where demons reign supreme. Dante is constantly pulled into this hostile, living environment–and that’s “living” in a literal sense. City streets twist, contort, and vanish from under you, while alleyways and buildings implode in an attempt to crush the wily demon slayer. Every new area is full of surprises (including a great deal of enjoyable platforming segments), and you’ll marvel in awe as static environments transform into imaginative death traps.

Some of the secrets you’ll come across take the form of challenge rooms, which require you to defeat large groups of enemies under certain conditions.

It’s natural to be afraid of change–especially when dealing with a long-running franchise like Devil May Cry–but DmC’s gameplay speaks for itself.

DmC: Devil May Cry succeeds in re-imagining the angel-demon hybrid while capturing everything that made the original series so great. Sure, Dante might look a little different and have funny hair, but he’s brutal as ever and still looks undeniably cool firing dual pistols upside-down in a rainstorm of bullets. Even with a few technical hitches, I never encountered anything gamebreaking that soured my experience. After a long run of mediocre releases in 2012, DmC: Devil May Cry might be just what Capcom needs to get back on track.

For even more, check out » DmC: Devil May Cry News

Have a look at what to expect on shelves this January, and keep checking our continually updated reviews listing for our opinions on 2013′s new arrivals…Between the arrival of long-awaited titles like BioShock Infinite and Grand Theft Auto V, and the inevitable announcements for Sony and Microsoft’s “next big things”, there’s plenty to look out for in 2013. Leading the way are this month’s selection of releases, including Ninja Theory’s Devil May Cry reboot, Level 5′s eye-catching Ni no Kuni: Wrath of the Witch King, a Hitman HD Trilogy, and extra goodies for Sim 3. Throw in new seasons for Kinext Sesame Street TV and Kinect Nat Geo TV, sprinkle some Anarchy Reigns, and you’ve got yourself a solid month.